Discussion:
[ff3d-users] How to replicate structures?
Augusto Almeida
2007-06-28 14:05:54 UTC
Permalink
Hi again Mr. Stephane!

Please forget my last post, the I switched medit to vtk and runs well!

I have these pov structure.

box {<0.0,0.0,0.0>,<0.4,0.4,0.2> pigment {color rgb <0,0,1>}}
box {<0.6,0.0,0.0>,<1.0,0.4,0.2> pigment {color rgb <0,1,0>}}
box {<0.6,0.6,0.0>,<1.0,1.0,0.2> pigment {color rgb <0,1,1>}}
box {<0.0,0.6,0.0>,<0.4,1.0,0.2> pigment {color rgb <1,0,0>}}
box {<0.2,0.2,0.2>,<0.8,0.8,0.8> pigment {color rgb <1,0,1>}}
box {<0.0,0.0,0.8>,<0.4,0.4,1.0> pigment {color rgb <1,1,0>}}
box {<0.6,0.0,0.8>,<1.0,0.4,1.0> pigment {color rgb <1,1,1>}}
box {<0.6,0.6,0.8>,<1.0,1.0,1.0> pigment {color rgb <2,0,0>}}
box {<0.0,0.6,0.8>,<0.4,1.0,1.0> pigment {color rgb <2,0,1>}}

The original domain is between (0,0,0) and (1,1,1).

I need to replicate these structure above, to use in a domain like (0,0,0)
to (3,3,3) (#1) or (0,0,0) to (5,5,5) (#2).

Is possible to make "in hand" these structure, but in 3x3x3 I have 27
structures like above!

Because I try to make a navier-stokes simulation in these structure to
analyse the vector field in neighbour of inner structure (in case #1,
(1,1,1) to (2,2,2)).

Very Thanks Mr.!

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Stephane Del Pino
2007-07-01 22:59:41 UTC
Permalink
Hello.

In POV-Ray language, you can use loops to do so. But unfortunately, this is
not implemented in ff3d. So, if you want to replicate data, you need to
generate them with an editor or a program ... sorry.

Regards,
Stéphane.

PS : sorry for the late answer, I was in hollydays :-)

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